Technology in Transit - VideoScribe

Technology in Transit – VideoScribe

Technology in Transit is a monthly event organized by Educational Technology Support (ETS) office for students in the Faculty of Education to showcase their learning technologies. The purpose of this one-hour session is to raise awareness of different technologies and to show how to incorporate them into classrooms.

For the month of March, Nancy and Scarlet introduce VideoScribe, a piece of software which allows you to quickly produce high quality, whiteboard-style, animation videos. A free, one year license is available for current students, staff and faculty via UBC Connect resources tab.

A sample of an animation video you can create on VideoScribe:

Some of the features include:

  • Easy to use without need of any technical expertise.
  • Royalty free images and audio music, pick from 1000s of images in the library or upload your own.
  • Tons of customization options.
  • Available across platforms for macOS, Windows, and iOS users.
  • Share easily through Facebook, YouTube and Powerpoint or download as a HD video.

Nancy and Scarlet have provided a one-page handout available for download.
Or learn more from the resources in our Scarfe Digital Sandbox.

Got a cool learning technology that you would like to share? Or an app that you think needs more awareness in education? Host a Technology in Transit session of your own!

If you are interested in hosting a Technology in Transit session and promote a learning technology, please contact the ETS office by email at ets.educ@ubc.ca or by phone at 604-822-6333.

Presenter(s)

Nancy Zhang

Teacher Candidate

Nancy Zhang is a teacher candidate in the TELL-3C (Teaching English Language Learners Cross-Curricular Case based) Cohort at UBC with an interest in multimodal teaching. She is excited to integrate all the great learning/teaching technologies into her classroom, at the same time, she is committed to ensuring that technologyenhances, engages, and motivates students to inquire and learn.

Scarlet Kim

Teacher Candidate

Scarlet Kim is a teacher candidate in the TELL-3C (Teaching English Language Learners Cross-Curricular Case based) Cohort at UBC. She is interested in how to appropriately bring in technology into the classroom to talk and discuss about digital and media literacy in the world. There seems to be so many ways she could make teaching engaging and fun through proper use of technology in the classroom. Scarlet believes this will also be one strategy to help ELLs. Since technology is a new thing in the B.C. curriculum and for fellow teachers out there, Scarlet believes it is important to challenge oneself to reach for help and get access to what she can do best for students as teachers in the classroom.

Technology in Transit – LiveBinders

Technology in Transit is a monthly event organized by Educational Technology Support (ETS) office for students in the Faculty of Education to showcase their learning technologies. The purpose of this one-hour session is to raise awareness of different technologies and to show how to incorporate them into classrooms.

For the month of February, Shirley Soo introduces LiveBinders, a digital binder with tabs that allows you to compile various digital media into one area. It takes the binder concept and adapts it to the generation of digital content sharing. Set up an account, choose a colour scheme, and start adding content! They help you go paperless and be on the cutting edge of efficiency. It is the product of close collaboration with the user community.

Both teachers and students can gather websites, PDFs, photos, text and media and organize them into thematic binders that live on digital shelves. One can even use LiveBinders to create E-portfolios or Web quests. Choose to share with fellow teachers, librarians, students or keep it private. Best of all, this tool works across all platforms – PC, Android, and iOS.

Some of the features include:

  • Update in real-time
  • Collaborate with multiple teachers or district staff
  • Deliver instantly
  • Control Privacy settings
  • Remove the “lost assignment” excuse
  • Carry 50 in just one hand

Get a brief overview from Shirley’s handout here.
Learn more from the resources in our Scarfe Digital Sandbox.

Got a cool learning technology that you would like to share? Or an app that you think needs more awareness in education? Host a Technology in Transit session of your own!
If you are interested in hosting a Technology in Transit session and promote a learning technology, please contact the ETS office by email at ets.educ@ubc.ca or by phone at 604-822-6333.

Presenter


Shirley Soo

Teacher Candidate – TELL-3C Cohort in Elementary/Middle School

Shirley Soo is a teacher candidate at UBC TELL-3C Cohort in the Elementary/ Middle School Option. For over ten years, she has had great success using digital tools, interactive whiteboards, and iOS apps in facilitating the learning of English in an international school setting. She was also responsible for the programming of Design Technology classes and provided guidance on all creative projects. Shirley loves taking on challenges – teaching everything from jewelry-making and baking to unicycling! In her free time, she enjoys playing field hockey and team sports.

Video Production Request

Technology in Transit — Stop Motion Animation

Technology in Transit is a monthly event organized by Educational Technology Support (ETS) office for students in the Faculty of Education to showcase their learning technologies. The purpose of this one-hour session is to raise awareness of different technologies and to show how to incorporate them into classrooms.

This month, Kateryna Baranova, our previous TLEF project co-op student, and Wendy Zhang, our new TLEF Project co-op student, introduces the use of a stop motion animation app.

The iOS app is called “Stop Motion Studio” developed by CATEATER, LLC and is available on the apple store. The app narrows down on the relevant functionalities specific to stop motion animation, making it an easy and straightforward process. You can create the stop motion animations with clay, cut-outs, LEGO, you name it! It’s a great way to explore storytelling and multimedia. Users can use it on their mobile devices or on an iPad without the need of a computer. There is a both a free and paid version where the paid version includes additional features such as themes, sound clips and filters.

More information about the app can be found here.

Presenter(s)


Wendy Zhang
TLEF Project Co-op student (Jan 2017 – Aug 2017)
Wendy works part-time as an Administrator and Technical Support person on the Scarfe Digital Sandbox TLEF project. She contributes resources to the digital sandbox and engages Teacher Candidates with classroom technologies. She also conducts drop-ins similar to the Technology in Transit session but at a more frequent rate.

 


Kateryna Baranova
TLEF Project Co-op student (Sept 2016 – Dec 2016)
Kateryna was the previous Administrator and Technical Support person on the Scarfe Digital Sandbox TLEF project before Wendy. She also contributed resources to the digital sandbox along with engaging Teacher candidates. Before ending her co-op term at ETS she came back to host one last Technology in Transit session.

 

Got a cool learning technology that you would like to share? Or an app that you think needs more awareness in education? Host a Technology in Transit session of your own!

If you are interested in hosting a Technology in Transit session and promote a learning technology, please contact the ETS office by email at ets.educ@ubc.ca or by phone at 604-822-6333.

Technology in Transit — Games and Learning

Technology in Transit is a monthly event organized by Educational Technology Support (ETS) office for students in the Faculty of Education to showcase their learning technologies. The purpose of this one-hour session is to raise awareness of different technologies and to show how to incorporate them into classrooms.

This month, Sagar Sandhu, a teacher candidate in the TELL-3C cohort demonstrated how games help children to develop memory capacity, strategic thinking, and problem-solving skills.

The web game that he introduced is called “Short a Cat Food” from http://www.education.com/game/short-a-cat-food/. In this game, Roly the cat loves eating cat food. Players need to feed him by completing solving puzzles and finding letters to form a correct answer. This game aims to promote phonemic awareness by helping children from kindergarten to grade 2 to learn the sound of consonant letters, letter combination and word parts.

More information is available on the session handout.

If you want to host a Technology in Transit session and promote a learning technology, please contact the ETS office by email at ets.educ@ubc.ca or by phone at 604-822-6333.

Presenter

Sagar Sandhu
Sagar Sandhu is a teacher candidate in the TELL-3C cohort. As teacher candidate I want to learn about the different technologies I can integrate into the classroom setting. As technology is permeating all aspects of modern life and modern learning I would like to explore as a teacher candidate how I can effectively incorporate this into my practice.

 

Technology in Transit — Starting From Scratch!

Technology in Transit is a monthly event organized by Educational Technology Support (ETS) office for students in the Faculty of Education to showcase their learning technologies. The purpose of this one-hour session is to raise awareness of different technologies and to show how to incorporate them into classrooms.

The technology of this month is Scratch, a web-based application developed by Lifelong Kindergarten group at the MIT Media Lab that can help you to program your own interactive stories, games, animations and share your creations with others in the online community. Scratch is an ideal tool to teach programming to students, especially young kids who have little to no coding experience.

Presenter Milly Zhu demonstrates how to navigate through Scratch interface, sign up for an account, share online projects and download Scratch for offline use. She believes Scratch is a great program for introducing children to the world of coding. With a friendly interface and easy drag-and-drop procedure, Scratch helps develop a problem-solving mindset among young learners, allowing them to focus on different and efficient, rather than right or wrong ways to solve a problem.

Download her session handout for more information.

If you want to host a Technology in Transit session and promote a learning technology, please contact the ETS office by email at ets.educ@ubc.ca or by phone at 604-822-6333.

Presenter

Our presenter this month is Milly Zhu.

Milly Zhu
Milly Zhu is a teacher candidate in the Elementary/Middle School Option, TELL-3C Cohort at UBC with an interest in integrating technology in the classroom. For the past three years, Milly has taught computer programs at summer camps as an instructor. She has facilitated and engaged children of all ages a growing interest in technology, specifically graphic design and manipulation, as well as coding. Aside from her interests in learning how to incorporate technology into the classroom, she enjoys reading and drawing.

 

Technology in Transit – BOMB Games! Microsoft Power Point isn’t just a slide shower

Each month, the Educational Technology Support office holds a Technology in Transit session in the Scarfe Foyer where students from Faculty of Education showcase a technology (a phone app, web application, software or any kind of technology) related to teaching and learning activities. The main purpose of this event is to raise awareness of different technologies and how to incorporate them into K-12 classrooms.

This month, the focus is on Microsoft PowerPoint, a popular application for creating presentations. Teacher candidate Steph Martyniuk proves that PowerPoint is more than just a regular slideshow application. Steph shows how to use PowerPoint as an interactive trivia style game for in-class activities.

Steph designed a game based on the popular Pokemon franchise. Using PowerPoint slides, visual effects and audio, her game attracts a lot of participants, having them test their knowledge by answering multiple choice questions and solving some puzzles. This approach could be used to assess comprehension and bring joy to a classroom activity.

Download her session handout for more information.

Presenter

Our featured student this month is Steph Martyniuk.

Steph Martyniuk
Stephanie Martyniuk is a teacher candidate in the Secondary School Option, Art Cohort at UBC with an interest in multidisciplinary teaching. For the past 5 years Stephanie has taught overseas in South Korea as an ESL instructor, teacher, and administrator. Her games and activities have been shared and used by hundreds of ESL teachers from all over the world. When she is not studying Stephanie is reading, writing short stories, and thinking of other ways to incorporate active engagement into the classroom.

 

In Conversation with Kathryn Shoemaker: Illustration and Teaching for the Online World

By Emily Weldon — Posted on: Aug 23, 2016

Kathryn Shoemaker is the illustrator of over forty books for children and the author of four books for teachers. She has broad experience as an art teacher, curriculum specialist, filmmaker, and as an exhibit/display/event designer, and she is a current instructor in the Faculty of Education at UBC.

In the Education online course LLED 446 “Teaching with Illustrated Materials, K-12: From Picture Books to Information texts”, Kathryn delivers her immersive and image-driven teachings through the use of informative and instructional videos. Previously, Kathie has used this engaging medium to demonstrate illustrative techniques such as watercolour, paper cutting, and gouache. In her most recent series of videos that will be integrated into future offerings of the course, she delves into the world of illustration for educational purposes with explorations in areas such as storyboarding, printing processes, and wordless books.

ETS supported the production of this latest series of instructional content. After her time on set, we spoke with Kathie to discuss the experience of developing and teaching with instructional video content, suggestions for instructors creating video for their own curriculum, and the possibilities that educational video could hold for the future.

What were your first impressions from filming this series of videos over the last two weeks? How did you find it?

Kathryn demonstrates how instructors and students can create simple 'dummy' books to create a story outline

Kathryn demonstrates how instructors and students can create simple ‘dummy’ books to create a story outline.

“Now, we did four sessions this time, and in the four sessions, I think we may have created another nine YouTube clips. What I learned even more closely this time was the sense of how much information or how much sharing to do that would last about twelve minutes. So because of that, in the last two sessions […] we accomplished so much more, so much more smoothly. So that was really good.

I learned to look at the camera. It is different than talking or speaking to a class, where you are trying to include everyone, or in an audience […] primarily in my life of speaking, which I enjoy doing, I’m in a workshop setting or a classroom, and it’s quite different. With a crew like this, you can’t be talking to them. It’s no good if I get you folks to laugh. In a classroom situation, if you’re a bit of a goof […] there is a temptation to sort of, so to speak, play to the group. I imagine if I filmed longer I would get a better sense of how to incorporate that kind of liveliness into it. On the other hand, it is about teaching, sharing, conveying some information, and not just being an entertaining speaker, which is lovely, but it’s not the point.”

I want to jump back in time a bit. How do you decide what the topic matter is going to be for your videos? Was there a different thought process choosing your topics for the second series because you had filmed previously?

“Around the beginning when I decided to do this, I wanted to be able to visually show things that I would normally do in a classroom. There is a lot of content that has to do with how illustrations are created, and the step-by-step process of creating different kinds of books […] In an online course, we really needed some visuals, some live action visuals, where we could talk about what the materials were.

The response from the students taking the class was that they really did appreciate [this], especially some of the step-by-step visuals that we did on art methods that they could use in classrooms. And the fact that [the videos] are now on YouTube means that a teacher, because both classes are about using literature in the classroom and visuals in the classroom, can go back to these and refresh their memory. Because in a way, it’s modeling a bit of how you would present the materials.

I think I’ve gotten a little smarter about it. I’m just wondering if the step by step processes, if they are clear enough, because one thing that happens in a live classroom is that they can ask a question […] and so [you are] learning to break it down into the right steps. Showing enough but not too much. It’s always a fine line. Especially with things like art methods, in a situation which I’m hoping teachers will go in and do in a fairly open way. I’m giving them some ideas about the materials that they usually have on hand, that they can use for a very creative program and very creative projects in which children’s individual points of view and ideas will be shown.”

Once you’ve decided on the concept of what you will be filming, how do you prepare that step-by-step process? Do you prepare as you would for the classroom, or is it different with online media?

Kathryn walks through the steps of publishing a book from outline to print

Kathryn walks through the steps of publishing a book from outline to print.

“I think initially, the first [series of videos] I did a little more ‘off the cuff’ and in the way I would have walked in and done them because I’ve done them so many times. But this time, I did stop and think about it […] I thought about how many materials, and how much I could get done in twelve minutes. So, how many steps, and does this particular topic need one, two or three sessions. Then, I outlined it, and made notes for myself, and went through the key steps, bit by bit. And I think that was a good thing to do.

I would recommend [that process] if you are planning on filming something like this. The whole point of using the video here, in my view, is that we are doing something that cannot just be verbally conveyed. I have been involved in writing these two courses, and from the get go, I wanted to figure out what things would replace what I would have done in lecture mode, and what things can be interactive, and what things would be visual. I personally wasn’t interested in doing any videos where I was just a talking head. But, in these videos, we’ve shown something.

As I become clearer about what this resource is, I get a better sense of how to do it. And I just think maybe you have to do it a bit. I think for people who may not be as visual as I am, and may not have as much experience doing storyboards […] that reminding people that actually doing a storyboard is a very good idea. Because it breaks it down, and then you look at where do you need a visual, a prop, or where you need to demonstrate something.”

Do you have ideas of what you could do with instructional media in the future?

“In my area, which is the analysis and multi-modal text, you’re looking at picture books, walking through the book, or even just one image, and being able to point at it and talk about what’s going on, and also to look at the rhythms and the patterns that are created from one page turn to the next. [This] would be a very good video to do. Now, I know you could do it in a series of still images with text, but I think there’s still something more dynamic about actually looking at it as though we’re reading the story and talking about it as we go. One of the things we did for both courses is film ‘read alouds.’ So in that case, I’m reading the book, and we’re turning the pages.

I think in terms of visual literacy, there are probably a number of walk-throughs or visual materials that would be interesting. So a walk-through, looking at information books and how the visuals contribute and what kinds of information they’re particularly good at. There are a number of things that I have written to do with understanding and analyzing picture books, and looking at what I call “The Six Systems” that come into illustrated literature. All but the verbal language, what’s actually printed on the page, all the other five systems are highly visual. So there are also things that could be shown visually in a walk-through. I think for a lot of people interested in writing and illustrating books, it would be very helpful.”

Have you noticed any point where after you’ve filmed these videos, that it has informed the way that you deliver other media in your course? Has it contributed to other parts of your practice?

On set with Kathie Shoemaker

On set with Kathie Shoemaker

“I don’t know that it’s changed what I’d do in the classroom, but this is the reason why— because I’m very sort of devoted ‘John Dewey’ kind of educator, I believe in a lot of interaction and a lot of hands on materials, and I do that as much as possible […] It’s interesting because I don’t actually, in the classroom, use PowerPoint or slides because I have invested in getting a lot of actual books because I find handling the actual materials is important. I suppose a lot of people could say ‘Wow, you’re not using much media in the actual classroom,’ and I guess it’s mostly because I have access to a lot of primary sources. If I didn’t, then I see the value of using these other things.”

Do you have any suggestions or advice for instructors who would like to create instructional videos for their own courses? Any tips, tricks or thoughts?

“If it’s the first time they’ve worked in this way, I think one of the most important things is to remember that while you’re the one who is the face of what’s going on, it is a team effort. These [videos] work really well when everyone is listening to each other. I certainly have really appreciated the support of everyone working on these, and I think that they’re successful because it has been such a great community of people working on them. And when I’ve miss stepped, it’s great to have someone say wait a minute, could you explain that? That was very helpful, and I welcomed all those suggestions.

I think you can’t take it in any fashion, don’t feel criticized, just feel it all as ways of helping you make the best presentation, or best visuals. And in thinking about it, it is important to plan out, or time what you’re planning to do. It’s just like you’re giving a presentation. If you just put some notes down, and you’re a very relaxed speaker, you will easily go over the time, and not hit the main points.

So, I think a little planning, a little timing, and then going in and acknowledging that maybe the first couple of times you do this, it’s going to be a learning experience and you’re going to get better at it.

The other thing I must say, for those people who may be self-conscious, one of the things that is a happy surprise is because they take so much time to get the lighting right, people look nice on these things. So don’t worry about that.”

Thank you to Kathryn Shoemaker for sharing your experiences, expertise and insight with us! We look forward to many more collaborations to come.

If you are interested in creating your own instructional video materials or on working with new media in your course, ETS is here to help! Meet with an instructional designer for a drop-in consultation, or contact us at 604-822-6333 or ets.educ@ubc.ca to learn more.

Additional Resources

Simulating Visual Impairments in 360 Degrees

By Emily Weldon — Posted on: Aug 09, 2016

UBC Teacher Candidates working with virtual reality.

Google Cardboard VR headsets are accessible, affordable, and DIY-friendly.

Teacher Candidates exploring virtual reality.

Teacher Candidates worked in pairs or groups to analyze the experience.

Dr. Elizabeth Jordan and her students.

Teacher Candidates recording their experience with virtual reality.

Teacher Candidates recording their experience with virtual reality.

The presence of Virtual Reality is undoubtedly on the rise. Examples of this futuristic technology making its way into our lives are all around us: the popularity of both high-tech and “DIY” VR headsets, YouTube and Facebook supporting of 360 degree video as of 2015, and of course, there is the unavoidable Pokémon Go app that has virtual monsters popping up all over our globe.

Last year, ETS explored Virtual Reality in a blog post that featured the Oculus Rift and other technologies with their potential educational purposes. This dive into the future of VR outlined the possibilities of this new and upcoming dimension. Now, 2016 has brought a new VR development this technology is being applied to teaching and learning in the Faculty of Education.

What is Virtual Reality, and Why is it Significant?

Virtual Reality allows users to be completely immersed in a computer-simulated, heavily sensory world. This alternate place can be created through either recording live footage with a 360 degree camera, or programming a computer generated environment.

In either case, opportunities for learning have been cited and are being actively explored. Educators can consider the potential for VR to take student on virtual tours, better understand the flexibility of narrative structure, create an increased engagement with school curriculum, or even immerse students in a unique point of view that they would not be able to understand otherwise.

Virtual Reality Meets the Faculty of Education

With this in mind, ETS supported and collaborated with ECPS Instructor Dr. Elizabeth Jordan in the introduction of educational virtual reality in her classroom. EPSE 312: Introduction to the Study of Exceptional Children, was chosen as the course to explore this technology. This implementation aimed to recreate visual differences, allow students to experience the unique challenges that students with visual impairments may face in their future classrooms, and have them consider how they can accommodate these challenges better through their own virtual-reality-enhanced understanding.

Development of a 360 Degree World

VR footage was recording using 360 degree camera in multiple everyday environments, such as at a coffee shop, going up or down stairs, or crossing the street. Then, eight pairs of Google Cardboard Headsets were fitted with unique lenses that aimed to simulate five different visual impairments: hemianopsia, glaucoma, macular degeneration, diabetic retinopathy, and cataracts. On July 18th, the visually-altered headsets were then brought to the EPSE 312 classroom for Teacher Candidates to view these everyday scenarios with a new point of view.

Virtual Reality in the Classroom

Students rotated around the class, where each new station offered a chance for Teacher Candidates to enter the virtual world and experience what it might be like to live with a visual impairment. Students used the headsets to freely look around the simulated environment, and try to place themselves in the world while also understand the impairment that they were experiencing.

Those who explored the virtual reality shared their thoughts on the experience as they looked through the lenses. Highlighting the positive elements of this technology, students noted that generally, the virtual reality lenses had an intense disorienting effect, though that this attested to the accurate and effective portrayal of the impairments. They explained how they were able to overlook that they were staring into a simple cardboard headset, as this accessible technology was able to provide a real enough simulation. What was possibly the most exciting for the students was that unlike understanding the impairments only through textbooks or pictures, the virtual reality experience completely immerses the viewer into another person’s point of view unlike any other demonstration. At the same time, students identified aspects of the virtual reality that could be improved upon, such as their difficulties in determining if the visual distortion was accurately representing the impairment.

When asked to consider potential applications for 360 degree video in their future classrooms, Teacher Candidates could picture this technology fitting into their classes. They could see VR offering the experience of stepping into the point of view of someone with a visual impairment, or introducing their students to other new experiences and ideas. They also speculated how in the future, virtual reality could be part of an online classroom through the ease of developing one’s own Google Cardboard headset. More developments could also be made in creating goal-driven footage to increase the realism of the experience, or adjusting the form of the headset itself.

Instructor Insight

After facilitating the VR demonstrations, Dr. Elizabeth Jordan offered her insight into the development and implementation of this media in her course.

“I thought it went really, really well. [The students] talked about it. I didn’t see anybody negative. Not one negative comment. The comments that they had I thought were right on the spot.

It was when I came down to talk to Sharon [Hu] about something else and she said something about VR and said ‘Let me show you what it is’ and I went ‘Oh, yeah!’ So it wasn’t part of the planned course, I juggled my course around.”

Once Dr. Jordan had made the plans to incorporate the technology, she admits that she saw its potential right away.

“I thought it would go over really big, to be honest. There were a couple of students who made comments, how really great it was […] It’s one thing to talk about something, it’s a totally different thing to experience it.”

She also reflected on the possibilities of making Virtual Reality part of a curriculum, and where she sees room for the growth of educational VR in the future.

“I think it’s a plus to the learning experience. I think it’s a positive. It took us a long time on that one Monday […] but if you’ve got this option to incorporate it into your class, then it would be totally different. Because it would be set up different.

[The students] knew it was part of the curriculum because the first day I told them about it. And actually they were quite excited to try it […] everybody was there, everybody was on time as possible.

I’m not quite sure how we could do this, but it would be really nice to be in the middle of a classroom, and that brings up all kinds of other issues in terms of permissions and all kinds of other stuff. I think there’s all kinds of other places where you could use it. For example, with behaviour issues. So you could see it from the teacher’s perspective. Because up until this point all we’ve had is a video.

Dr. Jordan offered her recommendations for instructors who are considering using VR in their own classrooms.

“[Virtual Reality] has uses. I think you just have to really think it through. I think you have to plan around that. Not so much that you’re changing what you do, but how you do it. Your approach.

First of all you needs more units. I really think people would be much happier to have their own cellphone right there… So, they need to have enough of those.

I used a worksheet with [this activity]. It has to have very specific guidelines around what it is that you’re doing with it…. it doesn’t mean necessarily that you have to have that beforehand but maybe have them do the Virtual Reality and then have them go on to a series of directed questions. What did you see? What were your observations? And so forth. Maybe have them go and do it twice. Answer these questions and then go back and have another look at it, now that you’re keener for what to look for. Did you notice such and such?

In the same way, Dr. Jordan offered some considerations for Teacher Candidates who are interested in using this technology in their practice.

“I think that’s the important part. How could I translate that into my own work? I was really impressed with what [one of the students] had said: Wouldn’t it be great to walk through a battlefield with that camera? You could talk about social studies, you could talk about history, and have them experience that same immersion […] it would be so powerful you’d have to be careful how you’d use it.

I guess the big thing right now is trying to get things with a classrooms focus. But again, that can be so difficult with permission and privacy issues […] But I can see it being used for even hearing impairment. Because then you could have the hearing impairment, and have this kid sitting doing his work, but not have any idea of what’s going on around him in terms of sound. There was also the things with the vision, of showing the room as it is with 20/20 vision, and then sliding into the other one […] I see all these little places where it could be used.”

Lastly, Dr. Jordan closed with her final impressions of this evolving learning technology.

“I think it has a lot of potential. Really, a lot of potential. I think it’s just a matter of figuring out where it will work, and how you’re going to do it so that it becomes an integral part of the class, not an add on. It has to be part of what you do. Otherwise, it becomes ‘Here, we’re just going to do this today, and isn’t this fun, and then we’re going to move on to something else’. It’s got to be incorporated. This is what I told my students- I said, the only drawback you can have is your own imagination with this.”

Thank you to Elizabeth Jordan and the students of EPSE 312 for participating and engaging with this technology. We look forward to further exploration of Virtual Reality in the classroom and of how this immersive learning can enhance our understanding and our education.

Additional Resources

TEC Expo 2016 Photo Gallery

Browse the event description, event schedule, and presenter information on the TEC Expo 2016 webpage.

Photo Gallery

On July 6th and 7th 2016, faculty, staff and students from the UBC Faculty of Education and beyond filled the Neville Scarfe foyer for our third annual Technology Enhanced Classroom Expo. Each year, our event aims to celebrate innovations and achievements in the use of learning technologies in the FoE. We strive to encourage, connect, and engage communities of teachers and learners across UBC with tech-enhanced approaches to pedagogy and course designs. This year’s event was a success with over 25 presenters and facilitators showcasing their work through either interactive presentations or hands-on maker stations. Attendees on our opening day discovered how technologies ranging from automated transmediation to Connect integrated CLAS or Collaborate can transform online learning. Participants had the opportunity to explore Google Collaboration tools, delve into the world of Virtual Reality, and better understand the potential of tech tools such as Lightboard, video conferencing, and the Scarfe Digital Sandbox (just to name a few). Attendees were able to meet members of the faculty who shared interests and educational goals, and presenters engaged browsing guests with the potential of the technologies that they are passionate about. To kick off the afternoon, we began with a segment called ’60 Seconds of Fame’, where each presenter summarized their presentations on our stage in one minute or less. This provided attendees with an overview of the technologies that each booth would be exploring, and gave every presentation its time in the spotlight. Presenters proudly showcased their work with PowerPoints, demonstrations, and videos as they tried to finish quickly before the clock ran out! Our second event day was Educational Maker Day, focusing on technological or creative making that has valuable applications to the classroom environment. Facilitators dove right into their hands-on demonstrations, drawing attendees into their stations to learn how to weave, create a self-portrait, experiment with robots and circuit boards, and code offline. Throughout the afternoon, Faculty, staff and students alike crowded around the wide variety of booths to explore everything from an augmented reality sandbox, to learning with food, to the art of collage-making, and much more. Maker Day held something for everyone, and provided many event-goers with a new skill or project idea to take away with them to the classroom and beyond. Some attendees participated in our first-ever Maker Day video contest, where they could tweet a video of the event to #TECexpo2016 for a chance to win. Our lucky prize winner went away with 50 dollars to the UBC Bookstore and Google Cardboard virtual reality glasses! Thank you to our presenters and attendees for making this event a great success. On both days, the Scarfe hallways were busy and eager as participants shared ideas, explored new applications for learning technology, gained hands-on experience with innovative pedagogy, and were inspired to further the achievements of technology-enhanced learning within our faculty. Congratulations to everyone who participated in TEC Expo 2016. We hope to see you again next year!
Check out the 2016 TEC Expo Day 1 in 360 degree video!

Check out the 2016 TEC Expo Maker Day in 360 degree video!

Interested to learn more?

Keep up to date on ETS events throughout the year by visiting our events calendar! You can also reach out to ETS by contacting us at 604-822-6333 or ets.educ@ubc.ca