The 11th annual TEC Expo was held on November 19, 20 and 21, 2024.
View the Photo Gallery!
The Technology Enhanced Classroom (TEC) Expo was created as an annual event designed to showcase and celebrate interesting and innovative uses of technology in face-to-face, blended, and online classrooms within the Faculty of Education. TEC Expo is open to all members of the UBC community, across disciplines and University locations.
The eleventh TEC Expo was a three-day long celebration, from November 19th to November 21st.
TEC Expo 2024 consisted of a combination of in-person and virtual engaging conversations.
- November 19, Tuesday / 12:00 pm – 2:00 pm
In-person presentations at the Neville Scarfe building foyer at 2125 Main Mall, 12:00 pm – 2:00 pm. No registration required. - November 20 and 21, Wednesday and Thursday / 12:00 pm – 1:30 pm
Virtual presentations. Four 20 min time slots each day. The format of the virtual presentation will be 10 min show and tell, followed by 10 min discussion. Please register to receive the Zoom meeting details.
Previous Editions
See the previous TEC Expo pages below:
TEC Expo 2023
TEC Expo 2022
TEC Expo 2021
TEC Expo 2019
TEC Expo 2018
TEC Expo 2017
TEC Expo 2016
TEC Expo 2015
TEC Expo 2014
Missed out on the action?
Join our LDDI team members Gabrielle and Kalisa as they interview the in-person presenters of TEC Expo 2024! The interview videos and recordings of the virtual presentations can be found under each presenter’s presentation description.
Schedule
- 11:45 am: Opening Remarks by Dr. Jan Hare, Dean of the UBC Faculty of Education
- 12:00 pm - 2:00 pm: In-Person Fair in Neville Scarfe Foyer
Presentations
- Accessibility Is Not a Feature (Presenter: Dr. Erika Fundelius, ECPS)
- Exploring Multi-Sensory and Interactive Approaches to Environmental Learning (Presenter: Alyssa Martens, Edith Lando Virtual Learning Centre)
- Immersive Clinical Experience 2: An Emergency Department VR Simulation For Med Students (Presenters: Zachary Rothman, Paul Milaire and Oliver Taw, Ed Tech - Faculty of Medicine)
- AI-Powered Personalized Japanese Learning with Open Educational Resources (Presenters: Henry Hu, Arts ISIT; Asif Sami Haque, Faculty of Arts)
- Playing with Poetry: An Example of Faculty and Student Project Development with AI, VR, and the Humanities (Presenters: Sloane Madden, Maryann Kempthorne and James Edralin, Emerging Media Lab)
- How to Teach LLMs, Our Brightest Students (Presenter: Aidan Chua, Student)
- Nurturing Childhoods Through Indigenous Ways of Knowing (Presenters: Lori Huston and Gabrielle Coombs, Faculty of Education)
- Pressbooks and Open Educational Resources (Presenter: Wendy Traas, Education Library)
- Mr. Kato - Clinical Skills with GenAI Feedback (Presenters: Graham Douglas, MedIT; Justin Student, EdTech)
- Forum: AI-Enhanced Learning Platform (Presenters: Armin Talai, UBC Student; UBC Launch Pad)
Please scroll down to each presenter(s) to read a description of their presentation.
Accessibility Is Not a Feature
Dr. Erika Fundelius, ECPS
Learning media systems (LMS; e.g., BlackBoard, Canvas, or Moodle) are only as accessible as the materials the user uploads to them. Imagine an LMS as a closet or a skeleton. What users place in/on it needs to be accessible to best facilitate students’ access to their instruction and allow them to engage in the learning process. The presentation will offer quick and simple ways to begin the transition toward thinking about accessibility across all elements of instruction. The presentation will highlight simple ideas that users may choose from to begin their thinking process toward meaningful inclusion via accessibility. The focus will be on empowerment of users.
Dr. Erika Fundelius
Dr. Erika Fundelius is an Assistant Professor in the ECPS Blindness and Visual Impairments program. A dedicated educator, she most recently served as a teacher for students with visual impairments and as an orientation and mobility specialist. Her research focuses on professional development and personnel training, emphasizing the importance of accessibility in and to education.
Exploring Multi-Sensory and Interactive Approaches to Environmental Learning
Alyssa Martens, Edith Lando Virtual Learning Centre
Participants will learn how sound, technology, and multi-sensory explorations can be explored to develop interactive environmental learning opportunities. Participants will be encouraged to think about how they can employ multi-modality in their own classrooms, creating transformative learning opportunities for all types of learners, including d/Deaf, HOH, b/Blind, neuro-divergent and disabled learners.
Alyssa Martens
Alyssa Martens is a Brazilian-Canadian curator, artist, and facilitator working at the intersections between art, ecology, and science. She has been commissioned by the International Centre of Art for Social Change, Sierra Club, Culture Days, Vancouver Outsider Arts Festival, Car Free Day Festival, and the Vancouver Park Board. She is the recipient of two Canada Council for the Arts awards (2023, 2024), which support two of her projects, Lungs of the Earth (a new immersive sound installation) and Black Winter (her forthcoming poetry collection). She holds an MEd in Education for Sustainability from UBC and a BFA from Concordia University.
Immersive Clinical Experience 2: An Emergency Department VR Simulation For Med Students
Zachary Rothman, Paul Milaire and Oliver Taw, Ed Tech – Faculty of Medicine
How can early year medical students practice challenging, high-pressure clinical decision making in a low-stakes environment? How can learners in rural and urban healthcare environments experience the same breadth of patient encounters during their studies? ICE 2, or Immersive Clinical Experience, is a high-fidelity case-based learning experience developed by UBC’s Faculty of Medicine that gives learners the opportunity to practice their clinical reasoning and decision-making early on in their 4-year program. ICE 2 simulates a real patient case scenario in one of BC’s busy rural emergency departments, and lets learners interview a patient, perform a physical exam, order imaging and tests, and receive supportive feedback from a virtual mentor. Learners record their own doctor’s notes with a speech-to-text dictaphone, and trace data from the experience informs learning analytics that provide reflective insight to both learners and their educators. In-person attendees can drop by their booth to try ICE 2 using one of their VR headsets!
Zachary Rothman
Zachary Rothman is a director, writer and producer. His work spans film, TV, audio, immersive, interactive, fiction, non-fiction, commercial, experimental, dance, and education. Zac serves as the Senior Producer and Creative Lead for Digital Solutions: Education (EdTech) in the Faculty of Medicine at UBC, where he works with a team of digital craftspeople, creating media for education, scholarship and promotion. He enjoys the unique collaboration between subject matter experts, learners, audience and storytellers. Zac has won awards for his work from MUSE, the National Film Board of Canada, Motion Picture Arts & Sciences Foundation of British Columbia, Crazy8s Film Society, Winnipeg Film Group, Leo Awards, and MEDEA.
Paul Milaire
As Technical & Innovation Producer with UBC Faculty of Medicine’s EdTech, Paul draws on 20 years of experience in educational technology, media production, and project management to support the production of innovative educational content for medical learners across British Columbia. Paul serves as the product owner/manager for the ICE VR suite of virtual simulation cases produced by the Faculty of Medicine.
Oliver Taw
Oliver Taw is a interactive learning designer whose work spans visual design, user-experience design, and 3D design. He creates forward-thinking, user-centered solutions that transform education for medical professionals. As part of a dynamic team of digital experts under EdTech in the Faculty of Medicine at UBC, Oliver leverages technologies to develop engaging educational experiences, blending creativity with impactful learning.
AI-Powered Personalized Japanese Learning with Open Educational Resources
Henry Hu and Asif Sami Haque, Arts ISIT
This project involves the development of a personalized Japanese language learning assistant that customizes lessons to match individual learners’ proficiency levels, goals, and areas for improvement without overburdening the instructor. Designed with accessibility in mind, the assistant allows users to interact either through typing and reading or via speech, accommodating various learning preferences and disabilities as indicated in the initial questionnaire. By leveraging Open Educational Resources as its reference material, it ensures the content is appropriate and free from copyright concerns. This flexibility enables learners to practice Japanese outside the classroom. The assistant addresses the limitations of traditional language learning by offering tailored interactions that avoid overly complex language and focus on the learner’s specific needs.
Henry Hu
Henry is an Educational Technologist at Arts ISIT. He assists faculty and instructors with technology-related issues and continuously innovates to provide the latest learning tools and technologies to enhance teaching and learning experiences. He also develops websites tailored to specific requests from different faculty members and creates automated scripts and programs to help his team improve efficiency. Fluent in English, Chinese, and Japanese, Henry has expertise in educational technology, website development, automation, and AI. He enjoys engaging with the latest technologies and values learning from brilliant individuals across various units and faculties.
Asif Sami Haque (MPEd., B.Ed., B.A.)
Sami is an Educational Consultant at the Faculty of Arts. He has been working at Arts ISIT for the past 4 years where he helps instructors and TAs with technology in the classroom while considering pedagogical benefits of learning activities. He also facilitates various workshops that the unit offers and has supported the unit on various initiatives. In his previous role, he used to be a high school teacher and has always had a passion for facilitating learning experiences.
Playing with Poetry: An Example of Faculty and Student Project Development with AI, VR, and the Humanities
Sloane Madden, Maryann Kempthorne and James Edralin, Emerging Media Lab
The Emerging Media Lab has produced several educational resources throughout the past seven years, ranging from VR teaching tools to AI and audio, geospatial data, and other media. Past projects include the Shakespeare TouchTable, Judicial Interrogatory Simulator, Nurse Practitioner VR, and dozens of other projects.
In our session we will highlight the Summer 2024 Procedural Poetry Funhouse Project. Emphasizing the often-ignored potential for collaborations between creative writing and emerging media, Procedural Poetry Funhouse is a fun exploration of how emerging media is shifting the conversation and use of technologies at UBC. By combining virtual reality with ethically used AI, the project allows users to learn by playing; incorporating their creativity, talent, and knowledge to create poetry that alters the spaces around them, learning the process behind poetry in a beautiful, user-conscious, collaboratively built immersive experience. We hope you will join us to learn and discuss.
Sloane Madden
Sloane Madden is the Lab Coordinator for the Emerging Media Lab (EML). She is pursuing a degree in English Literature with a minor in Information Sciences, and has previous experience as a Camps Coordinator, Curriculum Developer, and Educational Instructor. Sloane supports EML in a variety of ways, including coordinating their marketing and outreach strategy, supervising and supporting the project teams, running educational workshops, and directing the planning and execution of their end-of-term Project Showcase. With an interest in the intersection between technology and education, she is thrilled to be able to share EML's work.
Maryann Kempthorne
With a background in educational technology, media, culture and open access projects, Maryann is the Lab Supervisor for the Emerging Media Lab (EML) at UBC. She works directly with EML project teams, UBC faculty proposers, PIs, EML Faculty-in-residence, University staff and the wider community at intersections of innovation in teaching/learning + research and emergent technologies.
James Edralin
Delsther James Edralin is a Staff Software Developer at Emerging Media Lab (EML). He has a Bachelors in Architecture with previous experience as an Architectural Technologist and is currently pursuing a Bachelors in Computer Science. James supports EML's project teams build immersive VR experiences with Unreal Engine 5 by developing tools, creating procedural content, and integrating visual effects.
How to Teach LLMs, Our Brightest Students
Aidan Chua, Student
This presentation draws connections between the training process of large language models (LLMs) and the learning journey of students, showing how principles of effective education inform high-quality AI training data. Using a math problem that tests out-of-the-box thinking over computation, this presentation reveals reasoning gaps in AI models that would benefit from a teacher’s guidance.
Aidan Chua
Aidan Chua is an undergraduate student at UBC, majoring in Economics and Mathematics. During his time as the Learning Technology Rover at LDDI, he explored the potential of AI in education by experimenting with ChatGPT’s creative and technical writing capabilities, evaluating its implications on student learning. He now works as a freelance AI trainer for Outlier, designing complex math problems that test the factual accuracy and step-by-step logical reasoning of large language models. His work aims to advance the development of safe and beneficial AI, particularly in the field of mathematics.
Nurturing Childhoods Through Indigenous Ways of Knowing
Lori Huston and Gabrielle Coombs, Faculty of Education
In this presentation, we will showcase Nurturing Childhoods through Indigenous Ways of Knowing, a Massive Open Online Course (MOOC) designed to empower and support educators, service providers and families to engage with Indigenous knowledges in early learning environments. The course offers a transformative learning experience, weaving together Indigenous worldviews and pedagogies with diverse perspectives. Co-created with community, educator and scholarly voices, this free, fully-online course is accessible to participants seeking to explore ways to enhance their practice and care environments through Indigenous ways of knowing.
Lori Huston
I am a Métis scholar and a doctoral candidate in the Graduate Program in Curriculum Studies at the University of British Columbia's Faculty of Education. With Métis and British heritage, my research focuses on Indigenous early childhood education (ECE) leadership, emphasizing Indigenous pedagogies that promote reconciliation, place, and land-based teachings. In my MEd portfolio, I explored how Indigenous pedagogies intersect with reconciliation and connection to the land. Building on this work in my doctoral research, I examine how localized Indigenous knowledge and epistemologies inspire a "heart pedagogy" for Indigenous early childhood education.
Gabrielle Coombs
I am a settler of mixed Irish, Scottish and English ancestry, born and raised on the lands of Gadigal and Wangal peoples of the Eora nation, also known as Sydney, Australia. I have been lucky enough to live on the lands of the Coast Salish people for 6 years. I have worked in education since 2017 in both Australia and Canada, originally as an English as an Additional Language teacher to adults, and then in learning design and educational technology. I currently work as a learning designer in the Learning Design and Digital Innovation (LDDI) unit within the Faculty of Education at UBC. I am particularly passionate about accessibility, and I strive to bring this into to all my work.
Pressbooks and Open Educational Resources
Wendy Traas, Education Library
Pressbooks is a powerful and popular tool for creating open educational resources such as textbooks. This interactive display will showcase how Pressbooks works, examples of open textbooks created through Pressworks, and additional information about how educators can use open educational resources to elevate their lesson planning.
Wendy Traas
Wendy Traas is a Reference and Instruction Librarian at the UBC Education Library. Wendy is a co-founder of the Seed Lending Library, which now has 4 locations on campus. She is a contributor to the library’s Critical Literacy Kits, and oversees the branch’s collection of makerspace materials for K-12 learning environments.
Mr. Kato – Clinical Skills with GenAI Feedback
Graham Douglas, MedIT; Justin Student, EdTech
This presentation will demonstrate the use of AI role play and feedback in clinical skills development for medical students.
Graham Douglas
Graham Douglas has crafted digital experiences for the Faculty of Medicine since 2012, contributing to numerous web properties such as lab, conference, and department websites, intranet tools, and curriculum platforms like Entrada. With a background in English Literature, Video Game Design, and User Experience, Graham is now pioneering AI innovations in curricular modules. He is interested in using a learning analytics approach and is dedicated to enhancing the learning process through cutting-edge digital solutions.
Justin Student
Justin has been designing and developing user-centered learning experiences for over 20 years. Beginning in the corporate learning and development field, Justin transitioned to the higher education field after earning a Master's degree in Learning and Technology. In 2010, he joined UBC to support the Faculty of Medicine's online programs. As an HFI-Certified User Experience Analyst, Justin demonstrates a commitment to excellence in creating user-friendly products and services that meet teaching, learning and strategic business objectives.
Forum: AI-Enhanced Learning Platform
Armin Talaie, UBC Student; UBC Launch Pad
Large language models like GPT have transformed how we teach and learn — they enable students to retrieve information faster, prompt and ask questions in their preferred languages, and reason through concepts at any time of day. However, many educators have raised concerns over the use of such tools; specifically, there is no way to gauge student learning or guarantee that these tools provide accurate, course-aligned information. ForumAI aims to address these challenges by integrating AI capabilities within a structured academic forum environment. This platform will allow students and faculty members to engage in collaborative learning together while benefiting from the capabilities of AI.
Armin Talaie
Armin Talaie is a Computer Science Honours student at UBC with a passion for Human-Computer Interaction and Natural Language Processing. His experience as both a student and teaching assistant in computer science courses has shown him firsthand how AI can transform academic learning. This insight inspired him to envision ForumAI, a platform that thoughtfully integrates AI capabilities into academic discourse while preserving the collaborative nature of learning. Currently, he serves as Co-president of UBC Launch Pad and is working on his undergraduate thesis in Natural Language Processing.
UBC Launch Pad
A student-run software engineering team devoted to building software projects in a collaborative and professional environment.
Schedule
Presentations
- 12:05pm: Developing Generative AI Critical Literacy Through Challenge Activities (Presenters: Lucas Wright, CTLT; Sonya Woloshen, TEO)
- 12:25pm: Mr. Kato - Clinical Skills with GenAI Feedback (Presenters: Graham Douglas, MedIT; Justin Student, EdTech)
- 12:50pm: UBC PointQuest: Discovering and Uncovering UBC Gems (Presenters: Eduardo Rebagliati, LDDI)
Please scroll down to each presenter(s) to read the description of their presentation and view the recording.
Developing Generative AI Critical Literacy Through Challenge Activities
Lucas Wright, CTLT; Sonya Woloshen, TEO
As generative AI becomes increasingly embedded in education, it’s crucial for both teachers and students to build capabilities and understanding of its critical issues. Through guided challenge activities, you’ll learn how to integrate generative AI into your workflows and use it responsibly and ethically in your teaching and learning practices. These challenges will help you navigate the complexities of AI, ensuring that you engage with these tools thoughtfully and effectively. View Lucas and Sonya’s presentation slides or try out their GenAI K-12 Challenges for yourself!
Lucas Wright
As a Senior Education Consultant at UBC, Lucas Wright brings over 14 years of experience, specializing in educational technology, instructional design, and open education. With a Master’s in Adult Education from UBC and certifications in digital storytelling, instructional skills, and online learning, his focus is on integrating Generative AI (GenAI) to create dynamic, engaging learning environments. Lucas is known for leading over 150 hands-on workshops on tools like Zoom, WordPress, Pressbooks, and EdX, with a particular emphasis on GenAI’s transformative role in education. His mission is to inspire faculty, staff, and students, fostering thriving learning communities and empowering them to leverage GenAI for enriched educational experiences.
Sonya Woloshen
Sonya Woloshen has 15+ years of experience in education, including K-12, French Immersion, and roles with the Ministry of Education. She holds a BA in French and Art History, a BEd, and advanced degrees in Educational Technology and Learning Design from SFU. Her research focuses on Learning Analytics and Artificial Intelligence and she is dedicated to creating anti-oppressive learning environments. Sonya is the Learning Design Program Manager in the Teacher Education Program at UBC, helping learners and faculty integrate digital literacies and competencies into their pedagogical practices.
Mr. Kato – Clinical Skills with GenAI Feedback
Graham Douglas, MedIT; Justin Student, EdTech
This presentation will demonstrate the use of AI role play and feedback in clinical skills development for medical students.
Graham Douglas
Graham Douglas has crafted digital experiences for the Faculty of Medicine since 2012, contributing to numerous web properties such as lab, conference, and department websites, intranet tools, and curriculum platforms like Entrada. With a background in English Literature, Video Game Design, and User Experience, Graham is now pioneering AI innovations in curricular modules. He is interested in using a learning analytics approach and is dedicated to enhancing the learning process through cutting-edge digital solutions.
Justin Student
Justin has been designing and developing user-centered learning experiences for over 20 years. Beginning in the corporate learning and development field, Justin transitioned to the higher education field after earning a Master's degree in Learning and Technology. In 2010, he joined UBC to support the Faculty of Medicine's online programs. As an HFI-Certified User Experience Analyst, Justin demonstrates a commitment to excellence in creating user-friendly products and services that meet teaching, learning and strategic business objectives.
UBC PointQuest: Discovering and Uncovering UBC Gems
Eduardo Rebagliati, LDDI
UBC PointQuest is a project designed to enrich the experience of UBC students, employees, and visitors to the Point Grey campus. It features an interactive map that allows users to explore different locations across campus to learn unknown and interesting facts. Content is presented in a variety of ways, including videos, images, animations, narratives, and 3D models. Additionally, users can interact with the map to get directions to physically visit the locations. The interface also allows users to add their own points across the map, making UBC PointQuest a collaborative storytelling venture. The project is still in its pilot phase, and future developments will be discussed in the presentation.
Eduardo Rebagliati
Eduardo Rebagliati has worked extensively with technology throughout his professional life in a wide variety of contexts, including higher education, multimedia production, and advertising. He completed the Master of Educational Technology (MET) at UBC, and currently works as the Learning Technology Specialist in the Learning Design & Digital Innovation (LDDI) unit at the Faculty of Education. Here, he identifies, analyzes, and coordinates educational technology initiatives with other members of the LDDI team and educational stakeholders to maximize affordances in learning experiences.
Schedule
Presentations
- 12:05pm: Pressbooks for Open Educational Resources and Open Pedagogy (Presenters: Wendy Traas and Erin Fields, Education Library)
- 12:25pm: Level Up: Options for Gamification in a Post-Secondary Accounting Classroom (Presenter: Richard Wong, Sauder School of Business)
- 12:50pm: Pulse of Change: Using storytelling to facilitate climate action and knowledge translation (Presenters: Lana Voracek, Master of Public Health Student)
- 1:10pm: Tips in Two (Presenters: Cara Figliomeni, Alumni, MET)
Please scroll down to each presenter(s) to read the description of their presentation and view the recording.
Pressbooks for Open Educational Resources and Open Pedagogy
Wendy Traas and Erin Fields, Education Library
Pressbooks is a powerful and popular tool for creating open educational resources such as textbooks. Whether you are looking for training for yourself or your research assistants, this training will cover the basics of how to use Pressbooks to create and enhance content. By the end of this session participants will be familiar with Pressbooks functionality through a live “walkthrough” of the tool. Participants will also learn about how UBC faculty have used Pressbooks to engage students with writing through open pedagogy activities.
Wendy Traas
Wendy Traas is a Reference and Instruction Librarian at the UBC Education Library. Wendy is a co-founder of the Seed Lending Library, which now has 4 locations on campus. She is a contributor to the library’s Critical Literacy Kits, and oversees the branch’s collection of makerspace materials for K-12 learning environments.
Erin Fields
Erin Fields is the Open Education (OE) and Scholarly Communications Librarian at UCB Library. Erin was the 2019-2020 Visiting Program Officer for OE for the Canadian Association of Research Libraries and is currently the Lead of the COPPUL Open Educational Resources Standing Committee. She is the recipient of a 2018 Award for Excellence in OE and an OE Advocacy and Research Fellowship with BCcampus. Erin also received recognition as a 2019 UBC OE Resource Champion. Erin supports a number of courses engaging in open educational resource development and open pedagogy, Wikipedia editing assignments, developing social justice zines, and publishing open-access texts found in the Open UBC Text Catalogue.
Level Up: Options for Gamification in a Post-Secondary Accounting Classroom
Richard Wong, Sauder School of Business
Are you looking to level up your review classes and chapter-end activities? Why not introduce an element of gamification to your classroom? When you teach something as exciting as accounting and tax, finding new ways to engage and excite students about the course content is always critical! In this session, I highlight some simple games that can be implemented with students to review key concepts and terms, including:
- Amazing Race: A race-based game that pits students against each other to complete a set of review questions.
- Taboo: A competition to see who can describe a key term in their own words.
- Connect 4: A game board where two students compete to get 4 in a row by successfully answering review questions.
While I will talk about how these games have been used in an accounting classroom, they can certainly be implemented in other contexts.
Richard Wong
Richard is an accounting and tax instructor at UBC and Douglas College, a BC Chartered Professional Accountant (CPA), and a graduate of the Masters of Educational Technology (MET) program at UBC. As an instructor, Richard consistently seeks new ways to deliver content and engage students in a meaningful way. His teaching style maximizes opportunities for students to practice and learn and he expects his students to participate in classes as much as he does. Richard is passionate about educational technology in the classroom and how it can be integrated with day-to-day lessons.
Pulse of Change: Using Storytelling to Facilitate Climate Action and Knowledge Translation
Lana Voracek, Master of Public Health Student
Pulse of Change is a podcast mini-series about climate change and health, where we interview inspiring guests from across disciplines and have them share stories about their journeys into climate action and the impacts of their work. This presentation will review the need for innovative communication and education tools around climate change, discuss the development and implementation of the concept, and explore how the model could be adapted to other settings.
Lana Voracek
Lana (she/her) is a neonatal intensive care Registered Nurse and Master of Public Health student at the University of British Columbia. She is originally from the traditional territory of the Attiwonderonk and the Haundenosaunee peoples in Ontario. Her passion for climate change as a health issue, and concern for the futures of her tiny patients, is what drew her to the field of public health. She previously worked as a teaching assistant for the Health Impacts of Climate Change course at UBC School of Nursing, which has helped her recognize the importance of communication and education in driving climate action.
Tips in Two
Cara Figliomeni, Alumni, MET
Looking to quickly get up to speed with the latest educational technology tools? Tips in Two is here to help! In just two minutes or less, you’ll learn how to navigate, implement, and maximize various ed-tech tools to enhance your teaching and engage students. Perfect for busy educators, Tips in Two delivers clear, concise guidance on essential features, creative applications, and time-saving tips, empowering you to incorporate new technology effortlessly into your classroom.
Cara Figliomeni
Cara Figliomeni has been an educator with the Superior North Catholic District School Board since 2003, currently serving as the Technology Enabled Learning Teacher. An advocate for integrating technology to enhance student learning, she is a 2024 graduate of the Master of Educational Technology from UBC. Cara also contributes as a MET Graduate Academic Assistant, driven by her passion for leveraging educational technology to support diverse learning needs.